default config tweaks
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@ -112,7 +112,7 @@ foreground = red
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# Percentage value for integral smoothing. Takes values from 0 - 100.
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# Percentage value for integral smoothing. Takes values from 0 - 100.
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# Higher values means smoother, but less precise. 0 to disable.
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# Higher values means smoother, but less precise. 0 to disable.
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integral = 100
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integral = 20
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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; monstercat = 1
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; monstercat = 1
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@ -120,7 +120,7 @@ integral = 100
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# Set gravity percentage for "drop off". Higher values means bars will drop faster.
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# Set gravity percentage for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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gravity = 300
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gravity = 200
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# In bar height, bars that would have been lower that this will not be drawn.
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# In bar height, bars that would have been lower that this will not be drawn.
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@ -132,8 +132,8 @@ gravity = 300
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# This one is tricky. You can have as much keys as you want.
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more then one key! More keys = more precision.
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# Remember to uncomment more then one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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# Look at readme.md on github for further explanations and examples.
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; 1 = 1 # bass
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1 = 1 # bass
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; 2 = 1
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2 = 0
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; 3 = 1 # midtone
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3 = 0 # midtone
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; 4 = 1
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4 = 0
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; 5 = 1 # treble
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5 = 0 # treble
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@ -115,7 +115,7 @@ def ambient_light_thread():
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active_color = '\033[0;32;40m'
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active_color = '\033[0;32;40m'
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else:
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else:
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active_color = '\033[0;31;40m'
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active_color = '\033[0;31;40m'
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r_out,g_out,b_out = visualizer_2((r,g,b), 0.4)
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r_out,g_out,b_out = visualizer_2((r,g,b), 0.6)
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print(active_color, round(r),round(g),round(b), round(r_out),round(g_out),round(b_out), '\033[0;37;40m')
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print(active_color, round(r),round(g),round(b), round(r_out),round(g_out),round(b_out), '\033[0;37;40m')
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send(rgb_to_hex(int(r_out*brighness),int(g_out*brighness),int(b_out*brighness)))
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send(rgb_to_hex(int(r_out*brighness),int(g_out*brighness),int(b_out*brighness)))
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time.sleep(0.01)
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time.sleep(0.01)
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